You'll find that you can simply button-mash your way through the level while performing some rudimentary platforming. You'll get more points for this, but it's also more risky. By holding it down you can lock onto as many as 10 or even more enemies. You use the B-button to lock onto surrounding opponents. This is much more tolerable than the lumbering scavenger hunt levels, offering up a fairly simplistic shooter. You must jump, stomp, and blast your way to the goal line. You're sent out into a more linear environment as Tails or Dr. One would have hoped that this variation on the trademark Sonic gameplay was only intermittent, but it constitutes roughly a third of Sonic Adventure 2: Battle gameplay. These randomly placed items are pieces of the Chaos emeralds, and you use a hot/cold type radar that beeps and blinks as you get closer to the treasure. Half of the time you simply cannot see where you want to go - a major issue when you're scavenging the level for randomly hidden items. Coupled with the camera, they are in fact amateur attempts at designing a compelling 3D environment. In the exploration levels, where you are sent bumbling through a large 3D environment as Knuckles or Rouge, it sets the stage for an incredibly frustrating experience. The camera in the Sonic Adventure series is truly horrid, an insult to the advancements demonstrated by modern 3D camera control in titles such as Banjo-Tooie and Legend of Zelda: The Ocarina of Time. Unfortunately, Sonic Team has attempted this quite unsuccessfully to this point. Stray from that and you have to implement a solid 3D camera. Sonic is founded on its sense of speed and mostly linear experience. This is actually where the Sonic Adventure franchise takes a turn for the worse. The levels are broken up into four main types of gameplay: running, shooting, exploring, and boss fights. You're only required to complete the first mission to move forward, but you can go back and indulge in up to four more missions with different goals. Each of those 30 stages has several missions to explore. The locations vary from dense metropolitan cities to lush jungles to miniature universes in outer space. The two quests amount to more than 30 stages, though nearly half of those are simply duplicates seen from either the Hero or Dark perspective. Your options: save the world or destroy it - both satisfying for their own reasons. Eggman at your disposal for the Dark quest. Choose the Hero side to adventure through the worlds as Sonic, Knuckles, and Tails, leaving Shadow (evil Sonic), Rouge, and Dr. You can choose to play on the Hero or Dark side. In Sonic Adventure 2: Battle the ideas are more streamlined. So, the developers stripped out the city exploring, which more or less left you feeling side-tracked in Sonic Adventure. Basically Sonic Team learned (a little) that fans of the series did not want to spend too much time clumsily exploring a 3D world. Gameplay Sonic Adventure 2: Battle is a marginally improved version of the Dreamcast sequel to the original Sonic Adventure.
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